Gaming’s New Player-Driven Economies: How Secondary Markets Reshape Value

In a Web2 gaming model, purchasing a skin or a sword means gaining access but not ownership.

The asset lives on centralized servers, governed by publisher policies, and has no value or utility outside the game. If the game is sunsetted, those digital goods evaporate.

By enabling players to mint in-game items as NFTs, blockchain introduces true digital property rights into virtual worlds, disrupting the $200+ billion gaming market.

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